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ID #540024 Weapon

Vivatus Fides Magic Book [2]

Buy Price: N/A Sell Price: N/A
A magic book reborn with the power of true faith through a ritual of purification.
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MATK +200
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Increases damage of Psychic Wave by 10%.
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For each 3 Refine Levels:
MATK +12
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Refine Level +7:
Increases damage of Psychic Wave by additional 20%.
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Refine Level +9:
Decreases Psychic Wave skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Psychic Wave by additional 25%.
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Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Magic Damage against enemies of every element +15%.
[Grade C]: Damage of Psychic Wave +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: Book
Attack: 170
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 210
Elemental Master

Equipment Reform

Available through the reform system Vivatus_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1200
1
Equipment reform

Job Requirements

Yes

Requirements

5
210

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; if (.@r>=9) { bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; if (.@r>=11) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,(.@r/3); bonus bSpl,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
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