ID #540009
Weapon
Spell Bolt Booster Book
Buy Price: N/A
Sell Price: N/A
A Book designed to help adventurers grow.
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Cannot be refined normally.
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Indestructible in battle
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MATK +160
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MATK +2%
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For each Refine Level:
MATK +3
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For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Auto Spell:
Increases Magical Damage with Water, Wind, Earth and Fire element by 1%.
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Refine Level +9:
ASPD +1
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%.
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Refine Level +11:
ASPD +1
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
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Refine Level +13:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%.
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Type: Book
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer
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Cannot be refined normally.
_______________________
Indestructible in battle
_______________________
MATK +160
_______________________
MATK +2%
_______________________
For each Refine Level:
MATK +3
_______________________
For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Auto Spell:
Increases Magical Damage with Water, Wind, Earth and Fire element by 1%.
_______________________
Refine Level +9:
ASPD +1
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%.
_______________________
Refine Level +11:
ASPD +1
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
_______________________
Refine Level +13:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%.
_______________________
Type: Book
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Sage
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15); if (.@r>=7) { .@val = getskilllv("SA_AUTOSPELL"); bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Wind,.@val; } if (.@r>=9) { bonus bAspd,1; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25; bonus2 bSkillAtk,"WZ_EARTHSPIKE",25; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bAspd,1; } if (.@r>=13) { bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15; bonus2 bSkillAtk,"WZ_EARTHSPIKE",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
.@val = getskilllv("SA_AUTOSPELL");
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
}
if (.@r>=9) {
bonus bAspd,1;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bAspd,1;
}
if (.@r>=13) {
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
}