ID #540004
Weapon
Sloth Text [2]
Buy Price: N/A
Sell Price: N/A
A technical book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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Increases damage of New Moon Kick by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Full Moon Kick by 25%.
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Type: Book
Attack: 210
Weight: 50
Weapon Level: 4
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Requirement:
Base Level 150
Star Emperor
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of New Moon Kick by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases damage of Full Moon Kick by 25%.
_______________________
Type: Book
Attack: 210
Weight: 50
Weapon Level: 4
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Requirement:
Base Level 150
Star Emperor
Monster Drops
Normal Drops
Senior Assistant Bot
Rate: 2%
Roaming Spellbook
Rate: 1.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
500
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SJ_NEWMOONKICK",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bSkillAtk,"SJ_FULLMOONKICK",25; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;
}