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ID #530057 Weapon

Furious Over Spear [2]

Buy Price: N/A Sell Price: N/A
An over spear imbued with the power of rage.
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Increases damage of Overslash by 5%.
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Base Level at least 210:
ATK +4%, ATK +40.
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Base Level at least 220:
Increases damage of Overslash by additional 5%.
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Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Melee Physical Damage by 10%.
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Refine Level +9:
Increases damage of Overslash by additional 10%.
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Refine Level +10:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of Overslash by additional 10%.
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When equipped with Furious Boots:
Increases damage of Overslash by (the sum of refine level)% additionally.
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[Bonus by Grade]
[Grade D]: Melee Physical Damage +15%.
[Grade C]: Damage of Overslash +5%.
[Grade B]: Damage of Overslash +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.
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Type: One-Handed Spear
Attack: 260
Weight: 350
Weapon Level: 5
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Requirement:
Base Level 205
Imperial Guard

Equipment Reform

Available through the reform system Refine_Furious

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
3500
3
Equipment reform

Job Requirements

Yes

Requirements

5
205

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IG_OVERSLASH",5; if (BaseLevel>=210) { bonus bAtkRate,4; bonus bBaseAtk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"IG_OVERSLASH",5; } if (BaseLevel>=230) { bonus2 bAddSize,Size_All,10; } if (.@r>=7) { bonus bShortAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"IG_OVERSLASH",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_OVERSLASH",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); bonus bAtkRate,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"IG_OVERSLASH",5;
if (BaseLevel>=210) {
   bonus bAtkRate,4;
   bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
   bonus2 bSkillAtk,"IG_OVERSLASH",5;
}
if (BaseLevel>=230) {
   bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"IG_OVERSLASH",10;
      if (.@r>=10) {
         bonus bDelayrate,-10;
         if (.@r>=11) {
            bonus2 bSkillAtk,"IG_OVERSLASH",10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_OVERSLASH",5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"IG_OVERSLASH",10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
            bonus bAtkRate,3*(.@r/2);
         }
      }
   }
}
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