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ID #530035 Weapon

Flush Blocking Spear [2]

Buy Price: N/A Sell Price: N/A
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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ATK +10%
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Increases damage of Banishing Point and Shield Shooting by 20%.
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Refine Level +7:
ATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Banishing Point and Shield Shooting +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Banishing Point and Shield Shooting +10%.
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Type: One-Handed Spear
Attack: 230
Weight: 125
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard

Equipment Reform

Available through the reform system F_Ein_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1250
3
Equipment reform

Job Requirements

Yes

Requirements

5
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
      bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
      bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
         bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
            bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         }
      }
   }
}
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