ID #530023
Weapon
Solid Spear [2]
Buy Price: N/A
Sell Price: N/A
A spear made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Spear.
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For each 2 Refine Levels:
Increases damage of Shield Shooting by 6%.
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For each 3 Refine Levels:
Increases damage of Shield Chain by 15%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
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[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Shield Shooting +7%.
[Grade B]: P.ATK +2
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Type: Spear
Attack: 230
Weight: 160
Weapon Level: 5
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Requirement:
Base Level 220
Imperial Guard
It supplemented the shortcomings of the existing Fortified Spear.
_______________________
For each 2 Refine Levels:
Increases damage of Shield Shooting by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Shield Chain by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Shield Shooting +7%.
[Grade B]: P.ATK +2
_______________________
Type: Spear
Attack: 230
Weight: 160
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Imperial Guard
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1600
Range
3
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",6*(.@r/2); bonus2 bSkillAtk,"PA_SHIELDCHAIN",15*(.@r/3); bonus bLongAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",6*(.@r/2);
bonus2 bSkillAtk,"PA_SHIELDCHAIN",15*(.@r/3);
bonus bLongAtkRate,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}