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ID #530015 Weapon

Illusion Gelerdria [2]

Buy Price: N/A Sell Price: N/A
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
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MaxHP +10%
Critical +15
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For each 3 Refine Levels:
ATK +20
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
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Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
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Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
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When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

Total Refine Level of entire set at least +18:
Increases Physical Damage against monsters of every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional% by twice the sum of refine level.
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Type: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 120
Royal Guard classes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
2000
3

Job Requirements

Yes

Requirements

4
120

Scripts

.@r = getrefine(); bonus bCritical,15; bonus bMaxHPrate,10; bonus bAspdRate,2*(.@r/3); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",25; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",25; if (.@r>=11) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; } } }
.@r = getrefine();
bonus bCritical,15;
bonus bMaxHPrate,10;
bonus bAspdRate,2*(.@r/3);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
   bonus bCritAtkRate,30;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
   if (.@r>=9) {
      bonus bLongAtkRate,15;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
      }
   }
}
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