ID #530010
Weapon
Poenitentia Hasta [2]
Buy Price: N/A
Sell Price: N/A
A spear containing the pain of bereavement.
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ATK +10%
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Increases damage of Overslash by 10%.
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For each 2 Refine Levels:
Increases damage of Overslash by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Overslash by additional 25%.
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Refine Level +11:
Increases Melee Physical Damage by 10%.
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[Bonus by Grade]
[Grade D]: Damage of Overslash +5%.
[Grade C]: Damage of Overslash +8%, P.ATK +1.
[Grade B]: Damage of Overslash +12%, POW +1.
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Type: One-Handed Spear
Attack: 205
Weight: 190
Weapon Level: 5
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Requirement:
Base Level 230
Imperial Guard
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ATK +10%
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Increases damage of Overslash by 10%.
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For each 2 Refine Levels:
Increases damage of Overslash by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Overslash by additional 25%.
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Refine Level +11:
Increases Melee Physical Damage by 10%.
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[Bonus by Grade]
[Grade D]: Damage of Overslash +5%.
[Grade C]: Damage of Overslash +8%, P.ATK +1.
[Grade B]: Damage of Overslash +12%, POW +1.
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Type: One-Handed Spear
Attack: 205
Weight: 190
Weapon Level: 5
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Requirement:
Base Level 230
Imperial Guard
Available from boxes
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1900
Range
3
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_OVERSLASH",10; bonus2 bSkillAtk,"LG_OVERBRAND",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"LG_OVERBRAND",25; if (.@r>=11) { bonus bShortAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"IG_OVERSLASH",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"IG_OVERSLASH",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,1; bonus2 bSkillAtk,"IG_OVERSLASH",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_OVERSLASH",10;
bonus2 bSkillAtk,"LG_OVERBRAND",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_OVERBRAND",25;
if (.@r>=11) {
bonus bShortAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"IG_OVERSLASH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"IG_OVERSLASH",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"IG_OVERSLASH",12;
}
}
}