ID #520012
Weapon
Paradise Mechanic Axe
Buy Price: N/A
Sell Price: N/A
A high-quality one-handed axe made by the Paradise Group.
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Indestructible in battle
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ATK +5%
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For each Level of Mado Gear Licence:
Increases Ranged Physical Damage by 2%.
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Base Level at least 105:
Decreases Variable Casting Time by 10%.
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by 25%.
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Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by additional 15%.
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Type: One-Handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Mechanic
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Indestructible in battle
_______________________
ATK +5%
_______________________
For each Level of Mado Gear Licence:
Increases Ranged Physical Damage by 2%.
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Vulcan Arm, Boost Knuckle and Arm Cannon by additional 15%.
_______________________
Type: One-Handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Mechanic
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("NC_MADOLICENCE"); bonus bUnbreakableWeapon; bonus bLongAtkRate,2*.@a; bonus bAtkRate,5; if (.@l>=105) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"NC_VULCANARM",25; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@l>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (.@l>=115) { bonus2 bSkillAtk,"NC_VULCANARM",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; } } }
.@l = BaseLevel;
.@a = getskilllv("NC_MADOLICENCE");
bonus bUnbreakableWeapon;
bonus bLongAtkRate,2*.@a;
bonus bAtkRate,5;
if (.@l>=105) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"NC_VULCANARM",25;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
if (.@l>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (.@l>=115) {
bonus2 bSkillAtk,"NC_VULCANARM",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
}
}
}