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ID #520003 Weapon

Scythe of Ice Flame [1]

Buy Price: N/A Sell Price: N/A
An ominous tool created in ancient times from an evil star that fell from the heavens.
The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time.
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Attack Range: 3 cells
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MATK +290
STR +3, INT +5
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Increases resistance to Freezing and Burning status by 50%.
Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP.
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For each Base Level:
Increases damage of Mammonite by 10%.
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For each Refine Level:
MaxHP +2%
Increases Physical Damage by 2%.
Perfect HIT +2%
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Refine Level +7:
Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
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Refine Level +9:
Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
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Refine Level +10:
Nullifies Weapon Size Penalty.
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Type: One-Handed Axe
Attack: 360
Weight: 400
Weapon Level: 4
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Requirement:
Base Level 130
3rd Merchant classes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
4000
3

Job Requirements

Yes
Yes

Requirements

4
130

Scripts

.@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix;
.@r = getrefine();
bonus bStr,3;
bonus bInt,5;
bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;
bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1));
bonus bMaxHPrate,2*.@r;
bonus bAtkRate,2*.@r;
bonus bPerfectHitAddRate,2*.@r;
if (.@r>=10)
   bonus bNoSizeFix;
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