ID #520002
Weapon
Pride Steel [2]
Buy Price: N/A
Sell Price: N/A
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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Increases damage of Power Swing by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Power Swing by additional 15%.
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Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Power Swing by additional 25%.
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Type: One-Handed Axe
Attack: 250
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 150
Mechanic
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Power Swing by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Power Swing by additional 15%.
_______________________
Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Power Swing by additional 25%.
_______________________
Type: One-Handed Axe
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Mechanic
Monster Drops
Normal Drops
Cleaning Robot
Rate: 1.5%
Broken Beta Guards
Rate: 2.5%
Violet Pitaya
Rate: 1.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
3000
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_POWERSWING",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_POWERSWING",15; } if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; } if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_POWERSWING",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_POWERSWING",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;
}