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ID #510152 Weapon

Furious Shape [2]

Buy Price: N/A Sell Price: N/A
One of the daggers forged for an assassin who wields the art of the sword.
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When equipped with Furious Shadow on the left hand:
Increases damage of Shadow Stab by 5%.

Base Level at least 210:
ATK +7%, ATK +70.

Base Level at least 220:
Increases damage of Shadow Stab by additional 5%.

Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.

Total Refine Level of entire set is at least +14:
Increases Melee Physical Damage by 10%.

Total Refine Level of entire set is at least +17:
Increases damage of Shadow Stab by additional 10%.

Total Refine Level of entire set is at least +19:
Decreases After Skill Delay by 10%.

Total Refine Level of entire set is at least +21:
Increases damage of Shadow Stab by additional 10%.

When equipped with Furious Boots:
Increases damage of Shadow Stab by (the sum of refine level)% additionally.
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[Bonus by Grade]
[Grade D]: Melee Physical Damage +15%.
[Grade C]: Damage of Shadow Stab +5%.
[Grade B]: Damage of Shadow Stab +10%.
[Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels.
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Type: Dagger
Attack: 180
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Shadow Cross

Available from boxes

Equipment Reform

Available through the reform system Refine_Furious

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1400
1
Equipment reform

Job Requirements

Yes

Requirements

5
205

Scripts

.@g = getenchantgrade(); .@r = getrefine(); if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,4*(.@r/2); bonus bAtkRate,4*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,4*(.@r/2);
            bonus bAtkRate,4*(.@r/2);
         }
      }
   }
}
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