ID #510151
Weapon
Furious Demon Sword [2]
Buy Price: N/A
Sell Price: N/A
A demon sword imbued with the power of rage.
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MATK +180
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Increases damage of From the Abyss by 10%.
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Base Level at least 210:
MATK +4%, MATK +40.
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Base Level at least 220:
Increases damage of From the Abyss by additional 5%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 10%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +10:
Increases Magical Damage with Neutral and Fire element by additional 10%.
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Refine Level +11:
Increases damage of From the Abyss by additional 10%.
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When equipped with Furious Boots:
Increases damage of From the Abyss by (the sum of refine level)% additionally.
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[Bonus by Grade]
[Grade D]: Magical Damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Damage of From the Abyss +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 140
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Abyss Chaser
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MATK +180
_______________________
Increases damage of From the Abyss by 10%.
_______________________
Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of From the Abyss by additional 5%.
_______________________
Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 10%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +10:
Increases Magical Damage with Neutral and Fire element by additional 10%.
_______________________
Refine Level +11:
Increases damage of From the Abyss by additional 10%.
_______________________
When equipped with Furious Boots:
Increases damage of From the Abyss by (the sum of refine level)% additionally.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Damage of From the Abyss +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 140
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Abyss Chaser
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherdeocon × 10
- Enriched Etherdeocon × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
5
Min Level
205
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (BaseLevel>=210) {
bonus bMatkRate,4;
bonus bMatk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
}
if (BaseLevel>=230) {
bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
}
}
}