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ID #510072 Weapon

Blessed Knife-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the knife said to have been used by brave heroes in the past.
It is said that it can only be used by those who have received the angel's blessing.
Resonates with Hero's Boots-LT.
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ATK +5%
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases damage of Back Stab by 25%.
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Refine Level +7:
Increases Physical Damage against enemies of every element by 15%.
Enables the use of Level 10 Fatal Menace.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Fatal Menace by 15%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Melee Physical Damage by 20%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Dagger
Attack: 220
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Novice

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_6

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1200
1
Equipment reform

Job Requirements

Yes
Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { skill "SC_FATALMENACE",10; bonus2 bAddEle,Ele_All,15; if (.@r>=9) { bonus bAspdRate,10; bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@r>=11) { bonus bShortAtkRate,20; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   skill "SC_FATALMENACE",10;
   bonus2 bAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bAspdRate,10;
      bonus2 bSkillAtk,"SC_FATALMENACE",15;
      if (.@r>=11) {
         bonus bShortAtkRate,20;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
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