ID #510070
Weapon
Blessed Knife [2]
Buy Price: N/A
Sell Price: N/A
A knife said to have been used by brave heroes in the past.
It is said that it can only be used by those who have received the angel's blessing.
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Back Stab by 20%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Enables the use of Level 7 Fatal Menace.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
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Type: Dagger
Attack: 200
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Novice
It is said that it can only be used by those who have received the angel's blessing.
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 20%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Enables the use of Level 7 Fatal Menace.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Dagger
Attack: 200
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Novice
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"RG_BACKSTAP",20*(.@r/3); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { skill "SC_FATALMENACE",7; } }
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",20*(.@r/3);
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
skill "SC_FATALMENACE",7;
}
}