ID #510052
Weapon
Wicked Edge [2]
Buy Price: N/A
Sell Price: N/A
A dagger equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Edge.
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For each 2 Refine Levels:
Increases damage of Shadow Dance by 5%.
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For each 3 Refine Levels:
Increases damage of Shadow Flash by 7%.
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For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
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[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Shadow Dance +7%.
[Grade B]: P.ATK +2
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Type: Dagger
Attack: 200
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shinkiro, Shiranui
It is more difficult to handle than the existing Relapse Edge.
_______________________
For each 2 Refine Levels:
Increases damage of Shadow Dance by 5%.
_______________________
For each 3 Refine Levels:
Increases damage of Shadow Flash by 7%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Shadow Dance +7%.
[Grade B]: P.ATK +2
_______________________
Type: Dagger
Attack: 200
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shinkiro, Shiranui
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SS_KAGENOMAI",5*(.@r/2); bonus2 bSkillAtk,"SS_KAGEGISSEN",7*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_KAGENOMAI",7; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SS_KAGENOMAI",5*(.@r/2);
bonus2 bSkillAtk,"SS_KAGEGISSEN",7*(.@r/3);
bonus bShortAtkRate,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,1;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KAGENOMAI",7;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,1;
}
}
}