ID #510051
Weapon
Wicked Dagger [2]
Buy Price: N/A
Sell Price: N/A
A dagger equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Dagger.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
Increases damage of Abyss Square by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of From the Abyss by 10%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
Increases Attack Speed (decreases After Attack Delay) by 7%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Abyss Square +10%.
[Grade B]: S.MATK +2
_______________________
Type: Dagger
Attack: 160
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Abyss Chaser
It is more difficult to handle than the existing Relapse Dagger.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
Increases damage of Abyss Square by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of From the Abyss by 10%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
Increases Attack Speed (decreases After Attack Delay) by 7%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Abyss Square +10%.
[Grade B]: S.MATK +2
_______________________
Type: Dagger
Attack: 160
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Abyss Chaser
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",7*(.@r/2); bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); bonus bAspdRate,7*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",7*(.@r/2);
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
bonus bAspdRate,7*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}