ID #510050
Weapon
Solid Dagger [2]
Buy Price: N/A
Sell Price: N/A
A dagger made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Dagger.
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MATK +200
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For each 2 Refine Levels:
Increases damage of Red Flame Cannon and Cold Blooded Cannon by 5%.
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For each 3 Refine Levels:
Increases damage of Darkening Cannon by 7%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
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[Bonus by Grade]
[Grade D]: SPL +1
[Grade C]: Damage of Red Flame Cannon and Cold Blooded Cannon +7%.
[Grade B]: S.MATK +1
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Type: Dagger
Attack: 180
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 220
Shinkiro, Shiranui
It supplemented the shortcomings of the existing Fortified Dagger.
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
Increases damage of Red Flame Cannon and Cold Blooded Cannon by 5%.
_______________________
For each 3 Refine Levels:
Increases damage of Darkening Cannon by 7%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +1
[Grade C]: Damage of Red Flame Cannon and Cold Blooded Cannon +7%.
[Grade B]: S.MATK +1
_______________________
Type: Dagger
Attack: 180
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shinkiro, Shiranui
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2); bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2); bonus2 bSkillAtk,"SS_ANTENPOU",7*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_SEKIENHOU",7; bonus2 bSkillAtk,"SS_REIKETSUHOU",7; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,1; } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",7*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,1;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",7;
bonus2 bSkillAtk,"SS_REIKETSUHOU",7;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,1;
}
}
}