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ID #510040 Weapon

Madogum-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero's Boots-LT.
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MATK +195
MATK +5%
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Base Level at least 210:
SPL +2, S.MATK +1.
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +7:
Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm.
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Refine Level +9:
Increases Magical Damage with every element by 15%.
Increases Magical Damage against enemies of every element by 15%.
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Refine Level +11:
Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every Element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
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Requirement:
Base Level 190
Shadow Chaser classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_1

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
800
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1; if (.@r>=9) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bAspdRate,2*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1;
   if (.@r>=9) {
      bonus2 bMagicAddEle,Ele_All,15;
      bonus2 bMagicAtkEle,Ele_All,15;
      if (.@r>=11) {
         bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
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