ID #510039
Weapon
Paradise Super Novice Dagger
Buy Price: N/A
Sell Price: N/A
A high-quality dagger made by the Paradise Group.
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ATK +5%
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For each Level of Sword Mastery:
Increases Melee Physical Damage by 1%.
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Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Raid and Backstab by 25%.
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Base Level at least 110:
Increases Melee Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Raid and Backstab by additional 15%.
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Type: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Novice classes
_______________________
ATK +5%
_______________________
For each Level of Sword Mastery:
Increases Melee Physical Damage by 1%.
_______________________
Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Raid and Backstab by 25%.
_______________________
Base Level at least 110:
Increases Melee Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Raid and Backstab by additional 15%.
_______________________
Type: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Novice classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("SM_SWORD"); bonus bShortAtkRate,.@a; bonus bAtkRate,5; if (.@l>=105) { bonus bAspdRate,10; bonus2 bSkillAtk,"RG_RAID",25; bonus2 bSkillAtk,"RG_BACKSTAP",25; if (.@l>=110) { bonus bShortAtkRate,10; bonus2 bAddSize,Size_All,15; if (.@l>=115) { bonus2 bSkillAtk,"RG_RAID",15; bonus2 bSkillAtk,"RG_BACKSTAP",15; } } }
.@l = BaseLevel;
.@a = getskilllv("SM_SWORD");
bonus bShortAtkRate,.@a;
bonus bAtkRate,5;
if (.@l>=105) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"RG_RAID",25;
bonus2 bSkillAtk,"RG_BACKSTAP",25;
if (.@l>=110) {
bonus bShortAtkRate,10;
bonus2 bAddSize,Size_All,15;
if (.@l>=115) {
bonus2 bSkillAtk,"RG_RAID",15;
bonus2 bSkillAtk,"RG_BACKSTAP",15;
}
}
}