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ID #510030 Weapon

Thanos Dagger-AD [2]

Buy Price: N/A Sell Price: N/A
Thanos' dagger remodeled with the addition of Tim Artnard's technology.
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MATK +160
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Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases Magical Damage with Fire and Neutral element by 4%.
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Refine Level +7:
MATK +5%
Increases Magical Damage with Fire and Neutral element by additional 10%.
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Refine Level +9:
Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Fire and Neutral element by additional 15%.
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[Bonus by Grade]
[Grade D]: MATK +2%, Damage of From the Abyss +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of From the Abyss +10%.
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Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Genetic

Equipment Reform

Available through the reform system Thanos_Refine_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1400
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC; bonus bMatk,10*(.@r/2); bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus bMatkRate,5; if (.@r>=9) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Fire,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,2; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; } } }
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
      bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bMagicAtkEle,Ele_Neutral,15;
         bonus2 bMagicAtkEle,Ele_Fire,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
      }
   }
}
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