ID #510027
Weapon
Poenitentia Mucro [2]
Buy Price: N/A
Sell Price: N/A
A dagger containing the pain of bereavement.
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ATK +10%
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Increases damage of Shadow Stab by 10%.
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For each 2 Refine Levels:
Increases damage of Cross Impact by 3%.
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Refine Level +7:
Increases Critical Damage by 15%.
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Refine Level +9:
Increases damage of Cross Impact by additional 30%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
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[Bonus by Grade]
[Grade D]: Damage of Shadow Stab +5%.
[Grade C]: Damage of Shadow Stab +8%, P.ATK +1.
[Grade B]: Damage of Shadow Stab +12%, POW +1.
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Type: Dagger
Attack: 190
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 230
Shadow Cross
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ATK +10%
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Increases damage of Shadow Stab by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Cross Impact by 3%.
_______________________
Refine Level +7:
Increases Critical Damage by 15%.
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Refine Level +9:
Increases damage of Cross Impact by additional 30%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Shadow Stab +5%.
[Grade C]: Damage of Shadow Stab +8%, P.ATK +1.
[Grade B]: Damage of Shadow Stab +12%, POW +1.
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Type: Dagger
Attack: 190
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 230
Shadow Cross
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
900
Range
1
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"SHC_SHADOW_STAB",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",3*(.@r/2); if (.@r>=7) { bonus bCritAtkRate,15; if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",30; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"SHC_SHADOW_STAB",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,1; bonus2 bSkillAtk,"SHC_SHADOW_STAB",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",3*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,15;
if (.@r>=9) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",30;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",12;
}
}
}