ID #510009
Weapon
Gula Teeth [2]
Buy Price: N/A
Sell Price: N/A
It was a work tool used for various experiments,
but it was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 10%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 15%.
_______________________
Type: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
but it was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 10%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 15%.
_______________________
Type: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
Monster Drops
Normal Drops
Green Pitaya
Rate: 1.5%
Violet Pitaya
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
900
Range
1
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_FATALMENACE",10; } if (.@r>=9) { bonus bDelayrate,-10; } if (.@r>=11) { bonus2 bSkillAtk,"SC_FATALMENACE",15; }
.@r = getrefine();
bonus2 bSkillAtk,"SC_FATALMENACE",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SC_FATALMENACE",10;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}