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ID #500107 Weapon

Time Gap Biologic Blade [2]

Buy Price: N/A Sell Price: N/A
A one-handed sword imbued with the abyssal magic flowing from the gap of time.
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ATK +3%
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Increases damage of Dust Explosion by 15%.
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For each 2 Refine Levels:
ATK +25
ATK +1%
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For each 3 Refine Levels:
Increases damage of Dust Explosion by additional 5%.
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Refine Level +7:
Increases Melee Physical Damage by 25%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7.
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Refine Level +11:
Increases damage of Dust Explosion by additional 15%.
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When equipped with Time Dimensions Rune Crown (Biolo):
Increases damage of Explosive Powder by 45%.
Increases Melee Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Explosive Powder by additional (the sum of refine level)%.
Increases damage of Dust Explosion by additional 15%.
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Dust Explosion +15%.
[Grade B]: Melee Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Sword
Attack: 240
Weight: 170
Weapon Level: 5
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Requirement:
Base Level 250
Biolo

Available from boxes

Equipment Reform

Available through the reform system Time_Gap_Refine_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1700
1
Equipment reform

Job Requirements

Yes

Requirements

5
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,3+(.@r/2); bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15+5*(.@r/3); bonus bBaseAtk,25*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,25; if (.@r>=9) { bonus bDelayrate,-10; bonus bPAtk,7; if (.@r>=11) { bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15; if (.@g>=ENCHANTGRADE_B) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
   bonus bShortAtkRate,25;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus bPAtk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bShortAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
         }
      }
   }
}
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