ID #500092
Weapon
Dimensions Imperial Sword [2]
Buy Price: N/A
Sell Price: N/A
A one-handed sword imbued with rune magic.
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MATK +240
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MATK +3%
Increases damage of Genesis Ray by 25%
Increases damage of Cross Rain by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Genesis Ray by additional 7%
Increases damage of Cross Rain by additional 5%.
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Refine Level +7:
Increases Magical Damage with Holy and Neutral element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Genesis Ray by additional 45%
Increases damage of Cross Rain by additional 15%.
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When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases Magical Damage with Holy and Neutral element by 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Genesis Ray by additional (the sum of refine level)%.
Decreases Cross Rain skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical Damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: One-Handed Sword
Attack: 100
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
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MATK +240
_______________________
MATK +3%
Increases damage of Genesis Ray by 25%
Increases damage of Cross Rain by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Genesis Ray by additional 7%
Increases damage of Cross Rain by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy and Neutral element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Genesis Ray by additional 45%
Increases damage of Cross Rain by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases Magical Damage with Holy and Neutral element by 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Genesis Ray by additional (the sum of refine level)%.
Decreases Cross Rain skill cooldown by 1 second.
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical Damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
Equipment Reform
Available through the reform system Dimen_W_Refine
- Abyss Magic Jewel × 10
- Time Dimension Magic Jewel × 10
- Zelunium × 75
- Shadowdecon × 75
- Etel Stone × 15
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2300
Range
1
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
5
Min Level
250
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,25; bonus2 bMagicAtkEle,Ele_Neutral,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}