ID #500074
Weapon
Muqaddas Sasyiir [2]
Buy Price: N/A
Sell Price: N/A
A holy sword created by combining holy relics and magical powers.
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MATK +230
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MATK +5%
Increases damage of Cross Rain by 10%.
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Refine Level +7:
Decreases After Skill Delay of Genesis Ray by 1 second.
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Refine Level +9:
Increases damage of Cross Rain by additional 10%.
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Refine Level +11:
Increases damage of Cross Rain by additional 10%.
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[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5, After Skill Delay of Genesis Ray -0.5 seconds.
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Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
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MATK +230
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MATK +5%
Increases damage of Cross Rain by 10%.
_______________________
Refine Level +7:
Decreases After Skill Delay of Genesis Ray by 1 second.
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Refine Level +9:
Increases damage of Cross Rain by additional 10%.
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Refine Level +11:
Increases damage of Cross Rain by additional 10%.
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[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5, After Skill Delay of Genesis Ray -0.5 seconds.
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Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
Equipment Reform
Available through the reform system Mocadas_Refine_Box
- Bishop's Holy Water × 150
- Bishop's Relic × 150
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1500
Range
1
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=7) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=9) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus bSMatk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=7) {
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=11) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAddSize,Size_Small,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_Medium,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddSize,Size_Large,15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
bonus bSMatk,5;
}
}
}
}