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ID #500063 Weapon

Guardian Saber [2]

Buy Price: N/A Sell Price: N/A
A sword given to those who protect it.
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ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
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Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
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Type: One-Handed Sword
Attack: 210
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 215
Hyper Novice

Equipment Reform

Available through the reform system Justice_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1100
1
Equipment reform

Job Requirements

Yes

Requirements

5
215

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5; if (.@r>=5) { bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",15; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
   if (.@r>=7) {
      bonus bLongAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",15;
               bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bLongAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}
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