ID #500045
Weapon
Wicked Blade [2]
Buy Price: N/A
Sell Price: N/A
A one-handed sword equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Blade.
_______________________
For each 2 Refine Levels:
Increases damage of Acidified Zone (Fire/Wind) by 6%.
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For each 3 Refine Levels:
Increases damage of Cart Tornado by 7%.
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For each 4 Refine Levels:
ATK +5%
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Acidified Zone (Fire/Wind) +10%.
[Grade B]: P.ATK +2
_______________________
Type: Sword
Attack: 230
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Biolo
It is more difficult to handle than the existing Relapse Blade.
_______________________
For each 2 Refine Levels:
Increases damage of Acidified Zone (Fire/Wind) by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 7%.
_______________________
For each 4 Refine Levels:
ATK +5%
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Acidified Zone (Fire/Wind) +10%.
[Grade B]: P.ATK +2
_______________________
Type: Sword
Attack: 230
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Biolo
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1800
Range
1
Acquisition method
Equipment reform
Job Requirements
Alchemist
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",6*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",6*(.@r/2); bonus2 bSkillAtk,"GN_CART_TORNADO",7*(.@r/3); bonus bAtkRate,5*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",6*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",6*(.@r/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",7*(.@r/3);
bonus bAtkRate,5*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}