ID #500044
Weapon
Solid Edge [2]
Buy Price: N/A
Sell Price: N/A
A blade made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Edge.
_______________________
For each 2 Refine Levels:
Increases damage of Double Bowling Bash by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Mega Sonic Blow by 8%.
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For each 4 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Double Bowling Bash +10%.
[Grade B]: P.ATK +2.
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Type: Dagger
Attack: 200
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Hyper Novice
It supplemented the shortcomings of the existing Fortified Edge.
_______________________
For each 2 Refine Levels:
Increases damage of Double Bowling Bash by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Mega Sonic Blow by 8%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Double Bowling Bash +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Dagger
Attack: 200
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Hyper Novice
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1100
Range
1
Acquisition method
Equipment reform
Job Requirements
Super Novice
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",6*(.@r/2); bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3); bonus bShortAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",6*(.@r/2);
bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3);
bonus bShortAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}