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ID #500040 Weapon

Slate Sword-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of a sword made using an ancient stone slab.
Resonates with Hero's Boots-LT.
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ATK +5%
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
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Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases After Skill Delay by 10%.
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Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases After Skill Delay by additional 5%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Sword
Attack: 205
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Genetic classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_3

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1200
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"GN_HELLS_PLANT",30; bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=11) { bonus bDelayrate,-5; bonus bMaxHPrate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bShortAtkRate,4*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"GN_HELLS_PLANT",30;
   bonus2 bSkillAtk,"GN_CART_TORNADO",25;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"GN_CART_TORNADO",20;
      if (.@r>=11) {
         bonus bDelayrate,-5;
         bonus bMaxHPrate,10;
         bonus2 bSkillAtk,"GN_CART_TORNADO",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
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