ID #500036
Weapon
Paradise Royal Guard Sword
Buy Price: N/A
Sell Price: N/A
A high quality one-handed sword for beginners made by Paradise Group.
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MATK +180
MATK +5%
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For each Level of Faith:
Decreases Variable Casting Time by 1%.
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Base Level at least 105:
Increases Magical Damage with Neutral and Holy element by 10%.
Increases damage of Pressure and Genesis Ray by 25%.
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Base Level at least 110:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Neutral and Holy element by 15%.
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Base Level at least 115:
Increases damage of Pressure and Genesis Ray by additional 15%.
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Type: Sword
Attack: 160
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Royal Guard classes
_______________________
MATK +180
MATK +5%
_______________________
For each Level of Faith:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Neutral and Holy element by 10%.
Increases damage of Pressure and Genesis Ray by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Neutral and Holy element by 15%.
_______________________
Base Level at least 115:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Type: Sword
Attack: 160
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Royal Guard classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("CR_TRUST"); bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (.@l>=105) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"PA_PRESSURE",25; bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; if (.@l>=110) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Holy,15; if (.@l>=115) { bonus2 bSkillAtk,"PA_PRESSURE",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } } }
.@l = BaseLevel;
.@a = getskilllv("CR_TRUST");
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (.@l>=105) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"PA_PRESSURE",25;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
if (.@l>=110) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
if (.@l>=115) {
bonus2 bSkillAtk,"PA_PRESSURE",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
}
}