ID #500024
Weapon
Thanos Sword-AD [2]
Buy Price: N/A
Sell Price: N/A
Thanos' sword remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
ATK +5%
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 15%.
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases damage of Cart Cannon by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
_______________________
Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
ATK +5%
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 15%.
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases damage of Cart Cannon by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
_______________________
Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic
Equipment Reform
Available through the reform system Thanos_Refine_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Alchemist
Yes
Requirements
Weapon Level
5
Min Level
190
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; bonus bAtkRate,5; if (.@r>=9) { bonus bAspdRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,2; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; } } }
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}