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ID #500019 Weapon

Poenitentia Gladius [2]

Buy Price: N/A Sell Price: N/A
A sword containing the pain of bereavement.
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MATK +250
MATK +10%
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Increases damage of Cross Rain by 10%.
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For each 2 Refine Levels:
Increases damage of Genesis Ray by 4%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Genesis Ray by additional 25%.
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Refine Level +11:
Increases Magical Damage with Holy element by 10%.
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[Bonus by Grade]
[Grade D]: Increases damage of Cross Rain by 5%.
[Grade C]: Increases damage of Cross Rain by 8%, S.MATK +1.
[Grade B]: Increases damage of Cross Rain by 12%, SPL +1.
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Type: Sword
Attack: 195
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Imperial Guard

Available from boxes

Equipment Reform

Available through the reform system Poenitentia_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1800
1
Equipment reform

Job Requirements

Yes

Requirements

5
230

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"IG_CROSS_RAIN",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"IG_CROSS_RAIN",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"IG_CROSS_RAIN",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Holy,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"IG_CROSS_RAIN",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"IG_CROSS_RAIN",12;
      }
   }
}
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