ID #500015
Weapon
Pressure Genesis Booster Sword
Buy Price: N/A
Sell Price: N/A
A One-Handed Sword designed to help adventurers grow.
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Cannot be refined normally.
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MATK +180
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MATK +2%
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For each Refine Level:
MATK +3
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For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Faith:
Increases Magical Damage with Holy element by 1%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases damage of Pressure and Genesis Ray by 25%.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Holy element by additional 15%.
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Refine Level +13:
Increases damage of Pressure and Genesis Ray by additional 15%.
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Type: One-Handed Sword
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Royal Guard
_______________________
Cannot be refined normally.
_______________________
MATK +180
_______________________
MATK +2%
_______________________
For each Refine Level:
MATK +3
_______________________
For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Faith:
Increases Magical Damage with Holy element by 1%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases damage of Pressure and Genesis Ray by 25%.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Holy element by additional 15%.
_______________________
Refine Level +13:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Type: One-Handed Sword
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Royal Guard
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMatkRate,2; bonus bMatk,3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST"); } if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; bonus2 bSkillAtk,"PA_PRESSURE",25; } if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=13) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; bonus2 bSkillAtk,"PA_PRESSURE",15; }
.@r = getrefine();
bonus bMatkRate,2;
bonus bMatk,3*.@r;
bonus bMatk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
bonus2 bSkillAtk,"PA_PRESSURE",25;
}
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
bonus2 bSkillAtk,"PA_PRESSURE",15;
}