ID #500007
Weapon
Hypocrisy Machine [3]
Buy Price: N/A
Sell Price: N/A
One-handed sword used by guards in Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
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For each 3 Refine Levels:
Critical +2
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 20%).
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Refine Level +9:
Increases Physical Damage against enemies of Small and Large sized enemies by 25%.
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Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
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Type: Sword
Attack: 250
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 150
Novice classes
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
Critical +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 20%).
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Small and Large sized enemies by 25%.
_______________________
Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
_______________________
Type: Sword
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Novice classes
Monster Drops
Normal Drops
Heart Hunter Skirmisher
Rate: 1.5%
Heart Hunter Skirmisher
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
3000
Range
1
Acquisition method
Equipment reform
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bShortAtkRate,3*(.@r/2); bonus bCritical,2*(.@r/3); if (.@r>=7) bonus bAspdRate,20; if (.@r>=9) { bonus2 bAddSize,Size_Small,25; bonus2 bAddSize,Size_Large,25; } if (.@r>=11) skill "KN_BOWLINGBASH",getskilllv("SM_SWORD");
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bShortAtkRate,3*(.@r/2);
bonus bCritical,2*(.@r/3);
if (.@r>=7)
bonus bAspdRate,20;
if (.@r>=9) {
bonus2 bAddSize,Size_Small,25;
bonus2 bAddSize,Size_Large,25;
}
if (.@r>=11)
skill "KN_BOWLINGBASH",getskilllv("SM_SWORD");