ID #500003
Weapon
Light Blade [2]
Buy Price: N/A
Sell Price: N/A
A sword of light that is said to have been used by a warrior of the past.
It resonates with Ancient Hero's Boots.
_______________________
MATK +170
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Sword
Attack: 130
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Royal Guard
It resonates with Ancient Hero's Boots.
_______________________
MATK +170
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Sword
Attack: 130
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Royal Guard
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bMatk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"PA_PRESSURE",5*(.@r/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; }
.@r = getrefine();
if (.@r>=2) {
bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bSkillAtk,"PA_PRESSURE",5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Holy,15;
}