ID #490606
Armor
Document Thief [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 7
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Defense: 7
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Basic Information
Type
Armor
Weight
100
Defense
7
Job Requirements
Assassin
Yes
Rogue
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bBaseAtk,100; bonus2 bAddClass,Class_All,10; bonus bDelayrate,-10; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus bCritAtkRate,20; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350; }
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus bCritAtkRate,20;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350;
}