ID #490319
Armor
Y.S.F. Ring [1]
Buy Price: N/A
Sell Price: N/A
A pairing equipped by the Ymir Project's experimental subjects.
The individuals with a sense of self that Aizen obtained were used as samples for various experiments.
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VIT +20
MaxHP +15%
Perfect HIT +15%
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Increases Ranged Physical Damage by 10%.
Decreases damage taken from Players by 3%.
Decreases Hundred Spear skill cooldown by 1 second.
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For each 2 Base Level:
Increases damage of Dragon Breath - Water and Dragon Breath by 1%.
Increases damage of Hundred Spear by 3%.
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Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Rune Knight classes
The individuals with a sense of self that Aizen obtained were used as samples for various experiments.
_______________________
VIT +20
MaxHP +15%
Perfect HIT +15%
_______________________
Increases Ranged Physical Damage by 10%.
Decreases damage taken from Players by 3%.
Decreases Hundred Spear skill cooldown by 1 second.
_______________________
For each 2 Base Level:
Increases damage of Dragon Breath - Water and Dragon Breath by 1%.
Increases damage of Hundred Spear by 3%.
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
Rune Knight classes
Basic Information
Type
Armor
Weight
100
Job Requirements
Knight
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bVit,20; bonus bMaxHPrate,15; bonus bLongAtkRate,10; bonus bPerfectHitAddRate,15; bonus2 bSubRace,RC_Player_Human,3; bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/2; bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/2; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",3*(BaseLevel/2);
bonus bVit,20; bonus bMaxHPrate,15; bonus bLongAtkRate,10; bonus bPerfectHitAddRate,15; bonus2 bSubRace,RC_Player_Human,3; bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/2; bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/2; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",3*(BaseLevel/2);