ID #490193
Armor
Traveler Ring [1]
Buy Price: N/A
Sell Price: N/A
A ring said to have been worn by a certain traveling entertainer.
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AGI +7
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Increases Physical Damage by 10%.
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For each 3 Base Level:
Increases damage of Severe Rainstorm by 1%.
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When Level 5 Unlimited Humming Voice is learned:
Recover 100 HP and 10 SP when defeating monsters with physical attacks.
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When Level 5 Severe Rainstorm is learned:
Increases Physical Damage against monsters of Boss class by 15%.
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When Level 5 Frigg's Song is learned.
MaxHP +25%
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When Level 5 Gloomy Shyness is learned:
Perfect HIT +15%
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When equipped by Minstrel/Wanderer classes:
When equipped with Grand Master:
Nullifies Weapon Size Penalty.
When using Severe Rainstorm:
Random chance to receive Level 5 Unlimit effect for 20 seconds.
When unequipping, cancels Unlimit effect.
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Type: Accessory
Defense: 0
Weight: 30
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Requirement:
Base Level 100
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AGI +7
_______________________
Increases Physical Damage by 10%.
_______________________
For each 3 Base Level:
Increases damage of Severe Rainstorm by 1%.
_______________________
When Level 5 Unlimited Humming Voice is learned:
Recover 100 HP and 10 SP when defeating monsters with physical attacks.
_______________________
When Level 5 Severe Rainstorm is learned:
Increases Physical Damage against monsters of Boss class by 15%.
_______________________
When Level 5 Frigg's Song is learned.
MaxHP +25%
_______________________
When Level 5 Gloomy Shyness is learned:
Perfect HIT +15%
_______________________
When equipped by Minstrel/Wanderer classes:
When equipped with Grand Master:
Nullifies Weapon Size Penalty.
When using Severe Rainstorm:
Random chance to receive Level 5 Unlimit effect for 20 seconds.
When unequipping, cancels Unlimit effect.
_______________________
Type: Accessory
Defense: 0
Weight: 30
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Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
300
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bAgi,7; bonus2 bAddClass,Class_All,10 + (getskilllv("WM_SEVERE_RAINSTORM")/3); if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") >= 5) { bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("WM_SEVERE_RAINSTORM") >= 5) bonus2 bAddClass,Class_Boss,15; if (getskilllv("WM_FRIGG_SONG") >= 5) bonus bMaxHPrate,25; if (getskilllv("WM_GLOOMYDAY") >= 5) bonus bPerfectHitAddRate,15;
bonus bAgi,7;
bonus2 bAddClass,Class_All,10 + (getskilllv("WM_SEVERE_RAINSTORM")/3);
if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") >= 5) {
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("WM_SEVERE_RAINSTORM") >= 5)
bonus2 bAddClass,Class_Boss,15;
if (getskilllv("WM_FRIGG_SONG") >= 5)
bonus bMaxHPrate,25;
if (getskilllv("WM_GLOOMYDAY") >= 5)
bonus bPerfectHitAddRate,15;