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ID #490183 Armor

Military Glove [1]

Buy Price: N/A Sell Price: N/A
Gloves worn by soldiers on the battlefield.
It has excellent shock resistance and cold protection, making it useful for activities in dangerous areas.
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VIT +7
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Increases Physical Damage against monsters of every size by 10%.
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For each 2 Base Level:
Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%.
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When Level 5 FAW Silver Sniper is learned:
Increases Physical Damage against monsters of every element by 10%.
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When Level 5 FAW Magic Decoy is learned:
When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped.
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When Level 5 Axe Boomerang is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
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When Level 5 Magma Eruption is learned:
Decreases After Skill Delay by 30%.
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When equipped by Mechanic:
When equipped with Grand Master:
Increases Ranged Physical Damage by 25%.
Decreases Variable Casting Time of Axe Boomerang by 3 seconds.
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Type: Accessory
Defense: 0
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100

Basic Information

Armor
100

Requirements

1
100

Scripts

bonus bVit,7; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2; bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2; bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2; if (getskilllv("NC_SILVERSNIPER") == 5) bonus2 bAddEle,Ele_All,10; if (getskilllv("NC_MAGICDECOY") == 5) { bonus2 bAddMonsterDropItem,731,30; bonus2 bAddMonsterDropItem,731,10; } if (getskilllv("NC_AXEBOOMERANG") == 5) { bonus bAspdRate,10; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_MAGMA_ERUPTION") == 5) bonus bDelayrate,-30;
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;
bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2;
if (getskilllv("NC_SILVERSNIPER") == 5)
   bonus2 bAddEle,Ele_All,10;
if (getskilllv("NC_MAGICDECOY") == 5) {
   bonus2 bAddMonsterDropItem,731,30;
   bonus2 bAddMonsterDropItem,731,10;
}
if (getskilllv("NC_AXEBOOMERANG") == 5) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_MAGMA_ERUPTION") == 5)
   bonus bDelayrate,-30;
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