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ID #490141 Armor

Metal Pick [1]

Buy Price: N/A Sell Price: N/A
The claws used when playing the guitar or bass.
The perfect pick for carving hard riffs with hard, low wear.
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INT +7
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Increases Magical Damage against monsters of every size by 10%.
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For each 3 Base Level:
Increases damage of Metallic Sound by 1%.
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When Level 5 Improvised Song is learned:
Increases Magical Damage with Neutral element by 10%.
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When Level 5 Frigg's Song is learned:
Ignores magical defense of enemies of every race by 50%.
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When Level 5 Deep Sleep Lullaby is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Restores 100 HP and 10 SP when defeating monsters with magical attacks.
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When Level 5 Gloomy Shyness is learned:
Increases Magical Damage against monsters of Normal and Boss class by 10%.
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When equipped by Minstrel/Wanderer:
When equipped with Liberation of Truth:
Decreases Metallic Sound skill cooldown by 0.2 seconds.
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Type: Accessory
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100

Basic Information

Armor
100

Requirements

1
100

Scripts

bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; }
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
if (getskilllv("WM_RANDOMIZESPELL") == 5)
   bonus2 bMagicAtkEle,Ele_Neutral,10;
if (getskilllv("WM_FRIGG_SONG") == 5)
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
   bonus bAspdRate,10;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus2 bMagicAddClass,Class_Normal,10;
   bonus2 bMagicAddClass,Class_Boss,10;
}
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