ID #490096
Armor
Ring of Hunter [1]
Buy Price: N/A
Sell Price: N/A
A flash of silver in the night.
The red buds fell off.
Only the moon reflected on the water's surface could capture the ring on her finger.
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STR +7
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Increases Physical Damage by 10%.
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For each 3 Base Level:
Increases damage of Fatal Menace by 1%.
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When Level 5 Escape is learned:
Decreases Escape skill cooldown by 0.5 seconds.
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When Level 10 Fatal Menace is learned:
Decreases After Skill Delay by 30%.
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When Level 10 Feint Bomb is learned:
Restores 3 SP while attacking.
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When equipped with Speed of Light:
AGI +40
Increases Physical Damage against monsters of every size by 10%.
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Type: Accessory
Defense: 0
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
The red buds fell off.
Only the moon reflected on the water's surface could capture the ring on her finger.
_______________________
STR +7
_______________________
Increases Physical Damage by 10%.
_______________________
For each 3 Base Level:
Increases damage of Fatal Menace by 1%.
_______________________
When Level 5 Escape is learned:
Decreases Escape skill cooldown by 0.5 seconds.
_______________________
When Level 10 Fatal Menace is learned:
Decreases After Skill Delay by 30%.
_______________________
When Level 10 Feint Bomb is learned:
Restores 3 SP while attacking.
_______________________
When equipped with Speed of Light:
AGI +40
Increases Physical Damage against monsters of every size by 10%.
_______________________
Type: Accessory
Defense: 0
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
400
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus2 bAddClass,Class_All,10; bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/3; if (getskilllv("SC_ESCAPE") == 5) bonus2 bSkillCooldown,"SC_ESCAPE",500; if (getskilllv("SC_FATALMENACE") == 10) bonus bDelayrate,-30; if (getskilllv("SC_FEINTBOMB") == 10) bonus bSPDrainValue,3;
bonus2 bAddClass,Class_All,10;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/3;
if (getskilllv("SC_ESCAPE") == 5)
bonus2 bSkillCooldown,"SC_ESCAPE",500;
if (getskilllv("SC_FATALMENACE") == 10)
bonus bDelayrate,-30;
if (getskilllv("SC_FEINTBOMB") == 10)
bonus bSPDrainValue,3;