ID #490068
Armor
Ring of Venus [1]
Buy Price: N/A
Sell Price: N/A
A ring imbued with the power of a great star. It is said to give power to those who possess it.
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When equipped as Accessory Right:
For each 10 base DEX:
Increases Ranged Physical Damage by 1%.
Increases resistance to Stun status by 3%.
Base DEX at least 125:
Decreases Fixed Casting Time by 70%.
Decreases damage taken from Fire, Water, Wind and Earth elemental attacks by 5%.
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When equipped as Accessory Left:
For each 10 base AGI:
Increases Damage by 1%.
Base AGI at least 125:
Increases Movement Speed.
Decreases After Skill Delay by 25%.
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Type: Accessory
Defense: 2
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
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When equipped as Accessory Right:
For each 10 base DEX:
Increases Ranged Physical Damage by 1%.
Increases resistance to Stun status by 3%.
Base DEX at least 125:
Decreases Fixed Casting Time by 70%.
Decreases damage taken from Fire, Water, Wind and Earth elemental attacks by 5%.
_______________________
When equipped as Accessory Left:
For each 10 base AGI:
Increases Damage by 1%.
Base AGI at least 125:
Increases Movement Speed.
Decreases After Skill Delay by 25%.
_______________________
Type: Accessory
Defense: 2
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
500
Defense
2
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@p = getitempos(); .@a = readparam(bAgi); .@d = readparam(bDex); if (.@p == EQP_ACC_L) { bonus2 bAddRace,RC_All,.@a / 10; bonus2 bMagicAddRace,RC_All,.@a/10; if (.@a>=125) { bonus bSpeedRate,25; bonus bDelayrate,-25; } } if (.@p == EQP_ACC_R) { bonus bLongAtkRate,.@d / 10; bonus2 bResEff,Eff_Stun,3*(.@d/10); if (.@d>=125) { bonus bFixedCastrate,-70; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Fire,5; } }
.@p = getitempos();
.@a = readparam(bAgi);
.@d = readparam(bDex);
if (.@p == EQP_ACC_L) {
bonus2 bAddRace,RC_All,.@a / 10;
bonus2 bMagicAddRace,RC_All,.@a/10;
if (.@a>=125) {
bonus bSpeedRate,25;
bonus bDelayrate,-25;
}
}
if (.@p == EQP_ACC_R) {
bonus bLongAtkRate,.@d / 10;
bonus2 bResEff,Eff_Stun,3*(.@d/10);
if (.@d>=125) {
bonus bFixedCastrate,-70;
bonus2 bSubEle,Ele_Earth,5;
bonus2 bSubEle,Ele_Water,5;
bonus2 bSubEle,Ele_Wind,5;
bonus2 bSubEle,Ele_Fire,5;
}
}