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ID #480540 Armor

Royal Alberta Cape [1]

Buy Price: N/A Sell Price: N/A
A cloak worn by the merchant union of Alberta.
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Prevents knock-back effect.
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Increases Ranged Physical Damage by 20%.
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For each 2 Refine Levels:
ATK +20, CON +2, POW +2.
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For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 7%.
Increases Physical Damage against enemies of every size by 7%.
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Refine Level +7:
ASPD +10%.
Increases Ranged Physical Damage by additional 15%.
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Refine Level +9:
Increases Physical Damage against enemies of every element by 20%.
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Refine Level +10:
ATK +100.
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Refine Level +11:
All Basic Stats +15.
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Refine Level +12:
CON +10.
Increases Ranged Physical Damage by additional 15%.
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Refine Level +13:
Increases damage of Cart Cannon and Arm Cannon by 50%.
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Refine Level +14:
Enables the use of Level 3 Shield Spell.
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When equipped with Drake Card:
Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:
There's a 5% chance to increases STR, DEX and LUK by 250 for 10 seconds when dealing physical attacks.
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When equipped with Pirate Skeleton Card:
MaxHP +15%.
Increases Ranged Physical Damage by additional 20%.

Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating enemies with physical attacks.
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[Bonus by Grade]
[Grade D]: ATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +20.
[Grade A]: Refine Level +14: Damage of Cart Cannon and Arm Cannon +70%.
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Type: Garment
Defense: 0
Weight: 10
Armor Level: 2
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100

Requirements

2
100

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bPow,2*(.@r/2); bonus2 bAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bBaseAtk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCon,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"GN_CARTCANNON",50; bonus2 bSkillAtk,"NC_ARMSCANNON",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"GN_CARTCANNON",70; bonus2 bSkillAtk,"NC_ARMSCANNON",70; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"GN_CARTCANNON",50;
                        bonus2 bSkillAtk,"NC_ARMSCANNON",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"GN_CARTCANNON",70;
       bonus2 bSkillAtk,"NC_ARMSCANNON",70;
   }
}
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