0
Register now and get: 150.000 Zeny + Summer Hat Pack, Poring Cake Hat, Battle Manual Box, JOB Battle Manual Box, Bubble Gum Box
Offline
Back
ID #480539 Armor

Royal Nightwatch Cape [1]

Buy Price: N/A Sell Price: N/A
A cloak worn by the Nightwatch.
_______________________
Prevents knock-back effect.
_______________________
Increases Ranged Physical Damage by 20%.
_______________________
For each 2 Refine Levels:
ATK +20, CON +4.
_______________________
For each 3 Refine Levels:
Increase Ranged Physical Damage by 7%.
Increases Physical Damage against enemies of every size by 7%.
_______________________
Refine Level +7:
ASPD +10%.
Increases Ranged Physical Damage by additional 15%.
_______________________
Refine Level +9:
Increase Physical Damage against enemies of every element by 20%.
_______________________
Refine Level +10:
ATK +100.
_______________________
Refine Level +11:
All Basic Stats +15.
_______________________
Refine Level +12:
CON +10.
Increase Ranged Physical Damage by additional 15%.
_______________________
Refine Level +13:
Increase damage of Round Trip, Fire Dance and Banishing Buster damage by 100%.
_______________________
Refine Level +14:
Enables the use of Level 3 Shield Spell.
_______________________
When equipped with Turtle General Card:
Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:
There's a 5% chance to gain STR +250, DEX and LUK +250 for 10 seconds when dealing physical damage.
_______________________
When equipped with Cowraiders Class 1 Card
MaxHP +15%.
Increases Ranged Physical Damage by additional 20%.
Increases damage of Banishing Buster by additional 30%.
_______________________
When equipped with Cowraiders Class 2 Card
MaxHP +15%.
Increases Ranged Physical Damage by additional 20%.
Increases damage of Fire Dance by additional 30%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +50.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +10.
[Grade A]: Refine Level +15: Ranged Physical Damage +40%.
_______________________
Type: Garment
Defense: 70
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100

Requirements

2
100

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,4*(.@r/2); bonus2 bAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bBaseAtk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCon,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"RL_R_TRIP",100; bonus2 bSkillAtk,"RL_FIREDANCE",100; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,50; if (.@g>=ENCHANTGRADE_C) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_A) { if (.@r>=15) { bonus bLongAtkRate,40; } } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RL_R_TRIP",100;
                        bonus2 bSkillAtk,"RL_FIREDANCE",100;
                        bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,50;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,10;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=15) {
                    bonus bLongAtkRate,40;
                }
            }
       }
   }
}
We use technical cookies and browser storage to keep your session active, protect the site, and remember your preferences. Learn more in our Cookie Policy.