ID #480520
Armor
Royal Geffen Cape [1]
Buy Price: N/A
Sell Price: N/A
A cloak worn by the Geffen Royal Wizard Association.
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Increases Magical Damage with every element by 20%.
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Prevents knock-back effect.
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For each 2 Refine Levels:
MATK +20, CON +2, SPL +2.
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For each 3 Refine Levels:
Increases Magical Damage with every element by additional 7%.
Increases Magical Damage against enemies of every size by 7%.
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Refine Level +7:
ASPD +10%.
Increases Magical Damage with every element by additional 10%.
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Refine Level +9:
Increases Magical Damage against enemies of every element by 15%.
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Refine Level +10:
MATK +100.
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Refine Level +11:
All Basic Stats +15.
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Refine Level +12:
SPL +10.
Increases Magical Damage with every element by additional 20%.
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Refine Level +13:
Increases damage of Psychic Wave and Chain Lightning by 50%.
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Refine Level +14:
Enables the use of Level 3 Shield Spell.
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When equipped with Dracula Card:
Increase magic damage against Boss enemies by 40%.
Refine Level of equipped Garment is +14 or higher:
There's 5% chance to increase DEX, INT and LUK by 250 for 10 seconds when dealing magic damage.
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When equipped with Nightmare Verit Card:
MaxHP +15%.
Increases Magical Damage with every element by additional 15%.
Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating enemies with magical attacks.
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[Bonus by Grade]
[Grade D]: MATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: S.MATK +20.
[Grade A]: Refine Level +14: Damage of Psychic Wave and Chain Lightning +50%.
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Type: Garment
Defense: 100
Weight: 100
Armor Level: 2
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Requirement:
Base Level 100
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Increases Magical Damage with every element by 20%.
_______________________
Prevents knock-back effect.
_______________________
For each 2 Refine Levels:
MATK +20, CON +2, SPL +2.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 7%.
Increases Magical Damage against enemies of every size by 7%.
_______________________
Refine Level +7:
ASPD +10%.
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +9:
Increases Magical Damage against enemies of every element by 15%.
_______________________
Refine Level +10:
MATK +100.
_______________________
Refine Level +11:
All Basic Stats +15.
_______________________
Refine Level +12:
SPL +10.
Increases Magical Damage with every element by additional 20%.
_______________________
Refine Level +13:
Increases damage of Psychic Wave and Chain Lightning by 50%.
_______________________
Refine Level +14:
Enables the use of Level 3 Shield Spell.
_______________________
When equipped with Dracula Card:
Increase magic damage against Boss enemies by 40%.
Refine Level of equipped Garment is +14 or higher:
There's 5% chance to increase DEX, INT and LUK by 250 for 10 seconds when dealing magic damage.
_______________________
When equipped with Nightmare Verit Card:
MaxHP +15%.
Increases Magical Damage with every element by additional 15%.
Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating enemies with magical attacks.
_______________________
[Bonus by Grade]
[Grade D]: MATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: S.MATK +20.
[Grade A]: Refine Level +14: Damage of Psychic Wave and Chain Lightning +50%.
_______________________
Type: Garment
Defense: 100
Weight: 100
Armor Level: 2
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7); bonus bNoKnockback; bonus bMatk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bSpl,2*(.@r/2); bonus2 bMagicAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=10) { bonus bMatk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bSpl,10; bonus2 bMagicAtkEle,Ele_All,20; if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bMatk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bSMatk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7);
bonus bNoKnockback;
bonus bMatk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bSpl,2*(.@r/2);
bonus2 bMagicAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=10) {
bonus bMatk,100;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bSpl,10;
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=13) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bMatk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bSMatk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",50;
}
}