ID #480504
Armor
Royal Payon Cape [1]
Buy Price: N/A
Sell Price: N/A
A cloak worn by Payon Royal Guards.
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Prevents knock-back effect.
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Increases Ranged Physical Damage by 20%.
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For each 2 Refine Levels:
ATK +20, CON +2, POW +2.
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For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 7%.
Increases Critical Damage by 7%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 15%.
ASPD +10%.
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Refine Level +9:
Increase Physical Damage against enemies of every element by 20%.
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Refine Level +10:
Critical +20.
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Refine Level +11:
All Basic Stats +15.
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Refine Level +12:
Increase Ranged Physical Damage by additional 15%.
CON +10.
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Refine Level +13:
Increases damage of Arrow Storm and Severe Rainstorm damage by 50%.
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Refine Level +14:
Enables the use Level 3 Shield Spell.
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When equipped with Stormy Knight Card:
Increases Physical Damage against enemies of Boss class by 40%.
Refine Level of equipped Garment is +14 or higher:
There's 5% chance to increases STR 250, DEX and LUK by 250 for 10 seconds when dealing physical damage.
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When equipped with Abysmal Merman Card:
MaHP +15%.
Increases Ranged Physical Damage by additional 15%.
Refine Level of equipped Garment is +14 or higher:
Recovers 250 HP and 25 SP when defeating enemies with physical attacks.
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[Bonus by Grade]
[Grade D]: ATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +20.
[Grade A]: Refine Level +14: Damage of Arrow Storm and Severe Rainstorm +70%.
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Type: Garment
Defense: 100
Weight: 70
Armor Level: 2
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Requirement:
Base Level 100
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Prevents knock-back effect.
_______________________
Increases Ranged Physical Damage by 20%.
_______________________
For each 2 Refine Levels:
ATK +20, CON +2, POW +2.
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 7%.
Increases Critical Damage by 7%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 15%.
ASPD +10%.
_______________________
Refine Level +9:
Increase Physical Damage against enemies of every element by 20%.
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Refine Level +10:
Critical +20.
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Refine Level +11:
All Basic Stats +15.
_______________________
Refine Level +12:
Increase Ranged Physical Damage by additional 15%.
CON +10.
_______________________
Refine Level +13:
Increases damage of Arrow Storm and Severe Rainstorm damage by 50%.
_______________________
Refine Level +14:
Enables the use Level 3 Shield Spell.
_______________________
When equipped with Stormy Knight Card:
Increases Physical Damage against enemies of Boss class by 40%.
Refine Level of equipped Garment is +14 or higher:
There's 5% chance to increases STR 250, DEX and LUK by 250 for 10 seconds when dealing physical damage.
_______________________
When equipped with Abysmal Merman Card:
MaHP +15%.
Increases Ranged Physical Damage by additional 15%.
Refine Level of equipped Garment is +14 or higher:
Recovers 250 HP and 25 SP when defeating enemies with physical attacks.
_______________________
[Bonus by Grade]
[Grade D]: ATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +20.
[Grade A]: Refine Level +14: Damage of Arrow Storm and Severe Rainstorm +70%.
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Type: Garment
Defense: 100
Weight: 70
Armor Level: 2
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
100
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bPow,2*(.@r/2); bonus bCritAtkRate,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bCritical,20; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bLongAtkRate,15; bonus bCon,10; if (.@r>=13) { bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"RA_ARROWSTORM",70; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",70; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bCritical,20;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bLongAtkRate,15;
bonus bCon,10;
if (.@r>=13) {
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"RA_ARROWSTORM",70;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",70;
}
}