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ID #480496 Armor

Yorscalp Muffler [1]

Buy Price: N/A Sell Price: N/A
A muffler amplified by the snake's curse.
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SPL +5, CON +5.
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For each 2 Refine Levels:
MATK +1%, DEF +15.
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Refine Level +7:
Decreases After Skill Delay by 5%.
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Refine Level +9:
Increases Magical Damage with every element by 10%.
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Refine Level +10:
S.MATK +3, MATK +50.
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Refine Level +12:
Decreases After Skill Delay by additional 5%.
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When equipped with Yorscalp Shoes:
Increases Magical Damage against enemies of every race, except Players, by 15%.
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[Bonus by Grade]
[Grade D]: MATK +3%, S.MATK +3.
[Grade C]: S.MATK +5.
[Grade B]: MATK +3%, S.MATK +5.
[Grade A]: MATK +4%, S.MATK +7, After Skill Delay -5%.
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Type: Garment
Defense: 90
Weight: 80
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Yorscalp_Refin_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
800
90
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,5; bonus bCon,5; bonus bMatkRate,(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bDelayrate,-5; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=10) { bonus bSMatk,3; bonus bMatk,50; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,3; bonus bMatkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,5; bonus bMatkRate,3; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-5; bonus bSMatk,7; bonus bMatkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,5;
bonus bCon,5;
bonus bMatkRate,(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus bDelayrate,-5;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@r>=10) {
         bonus bSMatk,3;
         bonus bMatk,50;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,3;
   bonus bMatkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bSMatk,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,5;
         bonus bMatkRate,3;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
            bonus bSMatk,7;
            bonus bMatkRate,4;
         }
      }
   }
}
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