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ID #480495 Armor

Yorscalp Manteau [1]

Buy Price: N/A Sell Price: N/A
An manteau amplified by the snake's curse.
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POW +5, CON +5.
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For each 2 Refine Levels:
ATK +1%, DEF +10.
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Refine Level +7:
Decreases After Skill Delay by 5%.
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Refine Level +9:
Increases Physical Damage by 10%.
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Refine Level +10:
P.ATK +3, ATK +50.
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Refine Level +12:
Decreases After Skill Delay by additional 5%.
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When equipped with Yorscalp Boots:
Increases Physical Damage against enemies of every race, except Players, by 15%.
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[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +3.
[Grade C]: P.ATK +5.
[Grade B]: ATK +3%, P.ATK +5.
[Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%.
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Type: Garment
Defense: 142
Weight: 160
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Yorscalp_Refin_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1600
142
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bPow,5; bonus bCon,5; bonus bAtkRate,(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bDelayrate,-5; if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=10) { bonus bPAtk,3; bonus bBaseAtk,50; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,5; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-5; bonus bPAtk,7; bonus bAtkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,5;
bonus bCon,5;
bonus bAtkRate,(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus bDelayrate,-5;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus bShortAtkRate,10;
      if (.@r>=10) {
         bonus bPAtk,3;
         bonus bBaseAtk,50;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bAtkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,5;
         bonus bAtkRate,3;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
            bonus bPAtk,7;
            bonus bAtkRate,4;
         }
      }
   }
}
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