ID #480495
Armor
Yorscalp Manteau [1]
Buy Price: N/A
Sell Price: N/A
An manteau amplified by the snake's curse.
_______________________
POW +5, CON +5.
_______________________
For each 2 Refine Levels:
ATK +1%, DEF +10.
_______________________
Refine Level +7:
Decreases After Skill Delay by 5%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +10:
P.ATK +3, ATK +50.
_______________________
Refine Level +12:
Decreases After Skill Delay by additional 5%.
_______________________
When equipped with Yorscalp Boots:
Increases Physical Damage against enemies of every race, except Players, by 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +3.
[Grade C]: P.ATK +5.
[Grade B]: ATK +3%, P.ATK +5.
[Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%.
_______________________
Type: Garment
Defense: 142
Weight: 160
Armor Level: 2
_______________________
Requirement:
Base Level 250
_______________________
POW +5, CON +5.
_______________________
For each 2 Refine Levels:
ATK +1%, DEF +10.
_______________________
Refine Level +7:
Decreases After Skill Delay by 5%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +10:
P.ATK +3, ATK +50.
_______________________
Refine Level +12:
Decreases After Skill Delay by additional 5%.
_______________________
When equipped with Yorscalp Boots:
Increases Physical Damage against enemies of every race, except Players, by 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +3.
[Grade C]: P.ATK +5.
[Grade B]: ATK +3%, P.ATK +5.
[Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%.
_______________________
Type: Garment
Defense: 142
Weight: 160
Armor Level: 2
_______________________
Requirement:
Base Level 250
Equipment Reform
Available through the reform system Yorscalp_Refin_Hammer
- Zelunium × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1600
Defense
142
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,5; bonus bCon,5; bonus bAtkRate,(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bDelayrate,-5; if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=10) { bonus bPAtk,3; bonus bBaseAtk,50; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,5; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-5; bonus bPAtk,7; bonus bAtkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,5;
bonus bCon,5;
bonus bAtkRate,(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bDelayrate,-5;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=10) {
bonus bPAtk,3;
bonus bBaseAtk,50;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-5;
bonus bPAtk,7;
bonus bAtkRate,4;
}
}
}
}