ID #480479
Armor
Royal Prontera Cape [1]
Buy Price: N/A
Sell Price: N/A
A cloak worn by the Prontera Royal Knights.
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ATK +20%.
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Prevents knock-back effect.
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For each 2 Refine Levels:
ATK +20, CON +2, CRT +2.
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Critical Damage by 7%.
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Refine Level +7:
Increases ATK by 15%.
Increases Attack Speed (Decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Physical Damage against enemies of every element by 20%.
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Refine Level +10:
Critical +20.
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Refine Level +11:
All Basic Stats +15.
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Refine Level +12:
Increases Ranged Physical Damage by additional 15%.
C.RATE +10.
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Refine Level +13:
Increases damage of Ignition Break and Cannon Spear by 50%.
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Refine Level +14:
Enables the use of Level 3 Shield Spell.
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When equipped with Baphomet Card:
Increases Physical Damage against monsters of Boss class by 40%.
Refine Level of equipped Garment is +14 or higher:
There's a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.
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When equipped with Chaotic Baphomet Junior Card:
ATK +15%, MaxHP +15%.
Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating monsters with physical attacks.
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[Bonus by Grade]
[Grade D]: ATK + 100.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +20.
[Grade A]: Refine Level +14: Damage of Ignition Break and Cannon Spear +70%.
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Type: Garment
Defense: 100
Weight: 70
Armor Level: 2
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Requirement:
Base Level 100
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ATK +20%.
_______________________
Prevents knock-back effect.
_______________________
For each 2 Refine Levels:
ATK +20, CON +2, CRT +2.
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Critical Damage by 7%.
_______________________
Refine Level +7:
Increases ATK by 15%.
Increases Attack Speed (Decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Physical Damage against enemies of every element by 20%.
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Refine Level +10:
Critical +20.
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Refine Level +11:
All Basic Stats +15.
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Refine Level +12:
Increases Ranged Physical Damage by additional 15%.
C.RATE +10.
_______________________
Refine Level +13:
Increases damage of Ignition Break and Cannon Spear by 50%.
_______________________
Refine Level +14:
Enables the use of Level 3 Shield Spell.
_______________________
When equipped with Baphomet Card:
Increases Physical Damage against monsters of Boss class by 40%.
Refine Level of equipped Garment is +14 or higher:
There's a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.
_______________________
When equipped with Chaotic Baphomet Junior Card:
ATK +15%, MaxHP +15%.
Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating monsters with physical attacks.
_______________________
[Bonus by Grade]
[Grade D]: ATK + 100.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +20.
[Grade A]: Refine Level +14: Damage of Ignition Break and Cannon Spear +70%.
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Type: Garment
Defense: 100
Weight: 70
Armor Level: 2
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
100
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bAtkRate,20; bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bCrt,2*(.@r/2); bonus bLongAtkRate,7*(.@r/3); bonus bCritAtkRate,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bCritical,20; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCRate,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",50; bonus2 bSkillAtk,"LG_CANNONSPEAR",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",70; bonus2 bSkillAtk,"LG_CANNONSPEAR",70; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bAtkRate,20;
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bCrt,2*(.@r/2);
bonus bLongAtkRate,7*(.@r/3);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bCritical,20;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bCRate,10;
bonus bLongAtkRate,15;
if (.@r>=13) {
bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"RK_IGNITIONBREAK",70;
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
}
}